The second half of the final dungeon proves to be far more dangerous than the first half.
The second half of the final dungeon proves to be far more dangerous than the first half.
We spend a few final moments together, basking in love and friendship, before running around screaming while under fire.
The power of friendship takes us through our last bit of putting off the final dungeon, though as for the mushrooms, well… maybe it’s best if we don’t talk about that just yet.
We may have 108 Stars, but you only need one type of drug to REALLY fly, man.
You know, the game could just end here, with this Knight Academy moment, and I’d be all right with it.
Our recruitment drive hits a snag named “Giant Terrifying Dragon With Awesome Battle Music.”
We return to Razril at long last, though this time there are considerably fewer people in danger of getting turned to ash. For now, at least.
Our recruitment brings us back to Nay Island, where floral trash compactors try to eat us, as usual.
On our trip back to Na-Nal Island, I get back to doing what I do best: screwing things up.
I don’t know what I expected to have happen in the mysterious fog ship, but the upper limits of my microphone input aren’t really happy about it.